🇺🇸 America’s 250th — 25% off Teacher Annual with code USA250 →

Grade 2 Science Michigan standards Standards

43 standards - Michigan Michigan standards

These are the official Grade 2 Science Michigan Michigan standards — the exact codes and student expectations grade 2 teachers are required to teach and Michigan state test assesses. Browse every standard below, then generate a print-ready, Michigan standards-aligned worksheet, lesson plan, exit ticket, or assessment for any of them in seconds.

Standards

Engineering Design

Generate resource

Earth's Systems: Processes that Shape the Earth

Generate resource

Interdependent Relationships in Ecosystems

Generate resource

Structure and Properties of Matter

Generate resource
2-ESS1-1

Use information from several sources to provide evidence that Earth events can occur quickly or slowly.

Generate resource
2-ESS2-1

Compare multiple solutions designed to slow or prevent wind or water from changing the shape of the land.

Generate resource
2-ESS2-2

Develop a model to represent the shapes and kinds of land and bodies of water in an area.

Generate resource
2-ESS2-2MI

Develop a model to represent the state of Michigan and the Great Lakes, or a more local land area and water body.

Generate resource
2-ESS2-3

Obtain information to identify where water is found on Earth and that it can be solid or liquid.

Generate resource
2-ESS2-3MI

Obtain information to identify where fresh water is found on Earth, including the Great Lakes and Great Lakes Basin.

Generate resource
2-LS2-1

Plan and conduct an investigation to determine if plants need sunlight and water to grow.

Generate resource
2-LS2-2

Develop a simple model that mimics the function of an animal in dispersing seeds or pollinating plants.

Generate resource
2-LS4-1

Make observations of plants and animals to compare the diversity of life in different habitats.

Generate resource
2-PS1-1

Plan and conduct an investigation to describe and classify different kinds of materials by their observable properties.

Generate resource
2-PS1-2

Analyze data obtained from testing different materials to determine which materials have the properties that are best suited for an intended purpose.

Generate resource
2-PS1-3

Make observations to construct an evidence-based account of how an object made of a small set of pieces can be disassembled and made into a new object.

Generate resource
2-PS1-4

Construct an argument with evidence that some changes caused by heating or cooling can be reversed and some cannot.

Generate resource
K-2-ETS1-1

Ask questions, make observations, and gather information about a situation people want to change to define a simple problem that can be solved through the development of a new or improved object or tool.

Generate resource
K-2-ETS1-2

Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a given problem.

Generate resource
K-2-ETS1-3

Analyze data from tests of two objects designed to solve the same problem to compare the strengths and weaknesses of how each performs.

Generate resource

Impacts of Computing

Generate resource

Algorithms & Programming

Generate resource

Data & Analysis

Generate resource

Networks & the Internet

Generate resource

Computing Systems

Generate resource
1A-AP-08

Model daily processes by creating and following algorithms (sets of step-by-step instructions) to complete tasks.

Generate resource
1A-AP-09

Model the way programs store and manipulate data by using numbers or other symbols to represent information.

Generate resource
1A-AP-10

Develop programs with sequences and simple loops, to express ideas or address a problem.

Generate resource
1A-AP-11

Decompose (break down) the steps needed to solve a problem into a precise sequence of instructions

Generate resource
1A-AP-13

Develop plans that describe a program's sequence of events, goals, and expected outcomes.

Generate resource
1A-AP-14

Debug (identify and fix) errors in an algorithm or program that includes sequences and simple loops.

Generate resource
1A-AP-14

Give attribution when using the ideas and creations of others while developing programs.

Generate resource
1A-AP-15

Using correct terminology, describe steps taken and choices made during the iterative process of program development.

Generate resource
1A-CS-01

Select and operate appropriate software to perform a variety of tasks, and recognize that users have different needs and preferences for the technology they use.

Generate resource
1A-CS-02

Use appropriate terminology in identifying and describing the function of common physical components of computing systems (hardware).

Generate resource
1A-CS-03

Describe basic hardware and software problems using accurate terminology.

Generate resource
1A-DA-05

Store, copy, search, retrieve, modify, and delete information using a computing device and define the information stored as data.

Generate resource
1A-DA-06

Collect and present the same data in various visual formats.

Generate resource
1A-DA-07

Identify and describe patterns in data visualizations, such as charts or graphs, to make predictions.

Generate resource
1A-IC-16

Compare how people live and work before and after the implementation or adoption of new computing technology.

Generate resource
1A-IC-17

Work respectfully and responsibly with others online.

Generate resource
1A-IC-18

Keep login information private, and log off of devices appropriately.

Generate resource
1A-NI-04

Explain what passwords are and why we use them, and use strong passwords to protect devices and information from unauthorized access.

Generate resource

Generate a resource for any standard in seconds

Worksheets, lesson plans, exit tickets, and assessments - all tied to the exact Michigan standards code you need.

Start Free - No Credit Card Required